Simulation experiments focusing on emergent behaviors and cellular automata.
Learn More →A responsive web catalog for identifying various mushroom species and their characteristics.
Visit Website →Responsible for developing immersive Virtual Reality escape rooms. I work on implementing core gameplay mechanics, optimizing performance for standalone VR headsets, and ensuring a seamless user experience in 3D environments. I also developed a smartphone app called Escape Shot for photo and video editing, built with Flutter.
Advanced VR optimization techniques, Oculus/Meta SDK integration, and designing intuitive interactions for 3D spaces.
During a two-month apprenticeship, I worked on the backend architecture for a web game called "BuzzerBeater," specifically focusing on the implementation of REST APIs using C#.
C# .NET Development, RESTful API Design, Game Backend Logic.
Led the programming department for the "Tale of Balance" project. My role involved bridging the gap between creative vision and technical implementation, managing the code architecture, and coordinating the team to integrate various game mechanics effectively.
Team leadership and conflict resolution, complex state-machine architecture in Unity, and managing the pipeline between art and code.
My name is Riccardo Forese and I am a Game Developer. I have extensive experience in Unity, Unreal Engine, and many programming languages essential for developing immersive experiences.
My goal is to create unforgettable worlds and video games that bring joy to people.
I also have experience in team management, bridging the gap between game mechanics and code architecture, notably as the Lead Programmer for the "Tale of Balance" project.
Currently, I work at Meta Experiences srl as a Virtual Reality Game Developer.